![]() ![]() Added PoV cameras and mouse-only control to the love making scenes and softened the camera movement Added screen resolution and windowed mode settings to video settings menu Added crawling back in (C key, currently only female humans have the respective animations) Characters now talk to reply to your dialogue commands NPCs now look at the player when nearby. The key to hide all UI elements is now + (This is the same position on ALL keyboard layouts) Implemented the muscle system from the prototype builds back in And this is meant to be a test build that's likely to have bugs that will be ironed out in the weeks to come. Keep in mind that this is from a very short amount of play, and I am sure I've missed a whole lot. It is fun to be able to possess beast characters. I haven't seen any climax animations, which I remember Steve talking about in a past stream. Transitions between animations are jarring, but I can see why they didn't flesh these out since that would take a lot of time and effort. The POV options don't seem to do anything. You can't choose whether the animation is anal or vaginal. It seems like the randomizer is always active, which I'm personally not a fan of. There is a lot less control over the H scenes. It feels like the amount of options has gone down compared to last September build. There are some new options that I don't think I've seen before, like the DoF and FoV options. Fits the game better than what I can only assume were default UI elements. Also a regular horse and some canine (dog, wolf or coyote) are planned. Also threesomes of MMF or FFM.į/F - we all like lesbian action, thats a no-brainerį/Beast - Here I have already 3 creatures implemented: a goatman, an anthro panther and an anthro wolf. I want to include very different types of humans so that almost every finds something they enjoy the most. Sex-parings and fetishes the game is currently planned to cover will include: Where(i => i.Attributes.Where(a => a.Value = "_xfToken").Our Project, Wild Life, will be a sex rpg where you, as a player, can roam through an open world, encounter humans and beasts, collect different items with impact on the gameplay, and enjoy handcrafted adult content. The token value is found on the website prior to the post by scrapping the following value where HTML represents the login page: I'm attaching a bit more context to this message in the hope that someone can help spot my error.īased on the code in MillenniumEarl's repo, I'm posting the following string to (obviously I'm replacing the un/pw with my credentials). I'm getting a 400, not a 401 (that happens when you are working on too many projects at once). Does anyone know of a good way to access game-related data programmatically (and API perhaps)? PS: While I have already developed a method to retrieve data from this site for games in real-time, the code is somewhat fragile at the moment. Please keep in mind that this is very much a back-burner/after-hours/as I feel like it kind of project and any deliverable will probably be some time off. I would be very interested to hear your thoughts/ideas on what I have and what you would like. It will allow for private game rankings and notes, personal tag management (tags will be loaded from F95 initially, but can be modified as the user sees fit), and a locally installed service for Windows (initially) that will allow for launching games and tracking statistics on time played, managing library folders, and archiving/deleting old versions/unplayed games. My plans at the moment include a web-based manager that can retrieve games from the site on demand. I'm posting this thread in hopes that this community will provide me with some of the features they would like to see in a management application. This project will be a chance for me to explore new techniques that are off-limits to me in my professional work. To date, all of my development has been in an enterprise environment where my ability to innovate is somewhat stifled. In my professional life, I am a semi-developer (meaning that I develop, but it isn't my primary job role). I realize that a similar project already exists and has been in development for some time now, and my aim is not to usurp that work but to use this project to build my development skills. I am in the early phases of developing a web-based game manager applications to manage local game libraries.
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